Siren Island Sketch
       
     
Siren Island Level Flow
       
     
Deserted Planet Sketch
       
     
Deserted Planet Level Flow
       
     
The Priest's Walk Sketch
       
     
The Priest's Walk Level Flow
       
     
       
     
Nitesh Sridhar CTIN 478 Level Design Reel

Some levels I made during my final semester at USC in Richard Lemarchand's Level Design Workshop course. Utilizing Unreal Engine 5, I took these three levels from initial sketch and concept, to blockout, to a final shaded and textured product:

- A level that takes the player on a priest's journey to what seems like a holy light but is actually emanating from the eye of something evil under the earth.
- A level that is the introduction to a four-part collaborative sequence of levels where the player acts as a space archeologist who has to scour the lands of a deserted planet to find the remains of a lost civilization.
- A level that experiments with cartoony cel-shading in Unreal, with a WindWaker-inspired island that the player must traverse in order to light a lighthouse and save the islanders from deadly sirens.

       
     
Siren Island - Full Walkthrough

A level I made during my final semester at USC in Richard Lemarchand's Level Design Workshop course.

Utilizing Unreal Engine 5, I created a level that experiments with cartoony cel-shading, with a WindWaker-inspired island that the player must traverse in order to light a lighthouse and save the islanders from deadly sirens.

       
     
Deserted Planet - Full Walkthrough

This is a level I made during my final semester at USC in Richard Lemarchand's Level Design Workshop course.
Utilizing Unreal Engine 5, I created a level that is the introduction to a four-part collaborative sequence of levels where the player acts as a space archeologist who has to scour the lands of a deserted planet to find the remains of a lost civilization.

       
     
The Priest's Walk - Full Walkthrough

A level I made during my final semester at USC in Richard Lemarchand's Level Design Workshop course.
Utilizing Unreal Engine 5, I took this level from initial sketch and concept, to blockout, to a final shaded and textured product. This is a level that takes the player on a priest's journey to what seems like a holy light but is actually emanating from the eye of something evil under the earth.

Siren Island Sketch
       
     
Siren Island Sketch
Siren Island Level Flow
       
     
Siren Island Level Flow
Deserted Planet Sketch
       
     
Deserted Planet Sketch
Deserted Planet Level Flow
       
     
Deserted Planet Level Flow
The Priest's Walk Sketch
       
     
The Priest's Walk Sketch
The Priest's Walk Level Flow
       
     
The Priest's Walk Level Flow